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Joined 1 year ago
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Cake day: July 6th, 2023

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  • a better solution would be to add a method called something like ulock that does a combined lock and unwrap.

    That’s exactly what’s done above using an extension trait! You can mutex_val.ulock() with it!

    Now that I think about it, I don’t like how unwrap can signal either “I know this can’t fail”, “the possible error states are too rare to care about” or “I can’t be bothered with real error handing right now”.

    That’s why you’re told (clippy does that i think) to use expect instead, so you can signal “whatever string” you want to signal precisely.






  • but futures only execute when polled.

    The most interesting part here is the polling only has to take place on the scope itself. That was actually what I wanted to check, but got distracted because all spawns are awaited in the scope in moro’s README example.

    async fn slp() {
        tokio::time::sleep(std::time::Duration::from_millis(1)).await
    }
    
    async fn _main() {
        let result_fut = moro::async_scope!(|scope| {
            dbg!("d1");
            scope.spawn(async { 
                dbg!("f1a");
                slp().await;
                slp().await;
                slp().await;
                dbg!("f1b");
            });
            dbg!("d2"); // 11
            scope.spawn(async {
                dbg!("f2a");
                slp().await;
                slp().await;
                dbg!("f2b");
            });
            dbg!("d3"); // 14
            scope.spawn(async {
                dbg!("f3a");
                slp().await;
                dbg!("f3b");
            });
            dbg!("d4");
            async { dbg!("b1"); } // never executes
        });
        slp().await;
        dbg!("o1");
        let _ = result_fut.await;
    }
    
    fn main() {
        let rt = tokio::runtime::Builder::new_multi_thread()
            .enable_all()
            .build()
            .unwrap();
        rt.block_on(_main())
    }
    
    [src/main.rs:32:5] "o1" = "o1"
    [src/main.rs:7:9] "d1" = "d1"
    [src/main.rs:15:9] "d2" = "d2"
    [src/main.rs:22:9] "d3" = "d3"
    [src/main.rs:28:9] "d4" = "d4"
    [src/main.rs:9:13] "f1a" = "f1a"
    [src/main.rs:17:13] "f2a" = "f2a"
    [src/main.rs:24:13] "f3a" = "f3a"
    [src/main.rs:26:13] "f3b" = "f3b"
    [src/main.rs:20:13] "f2b" = "f2b"
    [src/main.rs:13:13] "f1b" = "f1b"
    

    The non-awaited jobs are run concurrently as the moro docs say. But what if we immediately await f2?

    [src/main.rs:32:5] "o1" = "o1"
    [src/main.rs:7:9] "d1" = "d1"
    [src/main.rs:15:9] "d2" = "d2"
    [src/main.rs:9:13] "f1a" = "f1a"
    [src/main.rs:17:13] "f2a" = "f2a"
    [src/main.rs:20:13] "f2b" = "f2b"
    [src/main.rs:22:9] "d3" = "d3"
    [src/main.rs:28:9] "d4" = "d4"
    [src/main.rs:24:13] "f3a" = "f3a"
    [src/main.rs:13:13] "f1b" = "f1b"
    [src/main.rs:26:13] "f3b" = "f3b"
    

    f1 and f2 are run concurrently, f3 is run after f2 finishes, but doesn’t have to wait for f1 to finish, which is maybe obvious, but… (see below).

    So two things here:

    1. Re-using the spawn terminology here irks me for some reason. I don’t know what would be better though. Would defer_to_scope() be confusing if the job is awaited in the scope?
    2. Even if assumed obvious, a note about execution order when there is a mix of awaited and non-awaited jobs is worth adding to the documentation IMHO.

  • I skimmed the latter parts of this post since I felt like I read it all before, but I think moro is new to me. I was intrigued to find out how scoped span exactly behaves.

    async fn slp() {
        tokio::time::sleep(std::time::Duration::from_millis(1)).await
    }
    
    async fn _main() {
        let value = 22;
        let result_fut = moro::async_scope!(|scope| {
            dbg!(); // line 8
            let future1 = scope.spawn(async {
                slp().await;
                dbg!(); // line 11
                let future2 = scope.spawn(async {
                    slp().await;
                    dbg!(); // line 14
                    value // access stack values that outlive scope
                });
                slp().await;
                dbg!(); // line 18
    
                let v = future2.await * 2;
                v
            });
    
            slp().await;
            dbg!(); // line 25
            let v = future1.await * 2;
            slp().await;
            dbg!(); // line 28
            v
        });
        slp().await;
        dbg!(); // line 32
        let result = result_fut.await;
        eprintln!("{result}"); // prints 88
    }
    
    fn main() {
        // same output with `new_current_thread()` of course
        let rt = tokio::runtime::Builder::new_multi_thread()
            .enable_all()
            .build()
            .unwrap();
        rt.block_on(_main())
    }
    

    This prints:

    [src/main.rs:32:5]
    [src/main.rs:8:9]
    [src/main.rs:25:9]
    [src/main.rs:11:13]
    [src/main.rs:18:13]
    [src/main.rs:14:17]
    [src/main.rs:28:9]
    88
    

    So scoped spawn doesn’t really spawn tasks as one might mistakenly think!





  • First of all, unsafe famously doesn’t disable the borrow checker, which is something any Rustacean would know, so your intro is a bit weird in that regard.

    And if you neither like the borrow checker, nor like unsafe rust as is, then why are you forcing yourself to use Rust at all. If you’re bored with C++, there are other of languages out there, a couple of which are even primarily developed by game developers, for game developers.

    The fact that you found a pattern that can be alternatively titled “A Generic Method For Introducing Heisenbugs In Rust”, and you are somehow excited about it, indicates that you probably should stop this endeavor.

    Generally speaking, I think the Rust community would benefit from making an announcement a long the lines of “If you’re a game developer, then we strongly advise you to become a Rustacean outside the field of game development first, before considering doing game development in Rust”.