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Cake day: June 15th, 2023

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  • I’ve gamed on Linux for the past 5 years. If you use Steam, most stuff works out of the box after you enable a single setting. Now that the linux gaming community is growing it’s easier to find workarounds for the games that don’t work. The only games that are hopelessly broken right now are games with intrusive anti-cheats that don’t support Linux. You can head over to protondb.com and check compatibility status for your games, including workarounds when necessary.

    If you don’t use Steam, then I’m not sure. Last time I played non-Steam games there was more troubleshooting and tweaking required but it’s been a couple of years and I don’t know the current state. It’s worth noting that Valve’s compatibility layer, Proton, is open-source and based on other open-source projects. There’s work currently being done to port the functionality outside of Steam. Hopefully, this will mean that in the future all launchers will behave similarly.

    But that’s just the software side of things. Don’t forget to check how your hardware works on Linux as well.


  • It’s funny because you’re making the opposite point of the one you think you’re making. Cause if you put together the two pieces of information from your comment, the entire picture is:

    Open ai makes a deal to pay media org for there content and makes it so they can link back to original article, with the money they make from stealing everybody else’s content

    That’s already pretty bad, even without that points you neglected to mention, like how some of the content that is indirectly making money for Ars Technica is stolen from their competitors, or how Ars Technica basically became a worthless journalistic source for AI at a time where public opinion is not yet settled on its morality and precedent has not been set on its legality. How is this not “sold out” to you?


  • So help me out here, what am I missing?

    You’re forgetting that not all outcomes are equal. You’re just comparing the probability of winning vs the probability of losing. But when you lose you lose much bigger. If you calculate the expected outcome you will find that it is negative by design. Intuitively, that means that if you do this strategy, the one time you will lose will cost you more than the money you made all the other times where you won.

    I’ll give you a short example so that we can calculate the probabilities relatively easily. We make the following assumptions:

    • You have $13, which means you can only make 3 bets: $1, $3, $9
    • The roulette has a single 0. This is the best case scenario. So there are 37 numbers and only 18 of them are red This gives red a 18/37 to win. The zero is why the math always works out in the casino’s favor
    • You will play until you win once or until you lose all your money.

    So how do we calculate the expected outcome? These outcomes are mutually exclusive, so if we can define the (expected gain * probability) of each one, we can sum them together. So let’s see what the outcomes are:

    • You win on the first bet. Gain: $1. Probability: 18/37.
    • You win on the second bet. Gain: $2. Probability: 19/37 * 18/37 (lose once, then win once).
    • You win on the third bet. Gain: $4. Probability: (19/37) ^ 2 * 18/37 (lose twice, then win once).
    • You lose all three bets. Gain: -$13. Probability: (19/37) ^ 3 (lose three times).

    So the expected outcome for you is:

    $1 * (18/37) + 2 * (19/37 * 18/37) + … = -$0.1328…

    So you lose a bit more than $0.13 on average. Notice how the probabilities of winning $1 or $2 are much higher than the probability of losing $13, but the amount you lose is much bigger.

    Others have mentioned betting limits as a reason you can’t do this. That’s wrong. There is no winning strategy. The casino always wins given enough bets. Betting limits just keep the short-term losses under control, making the business more predictable.